Where Devil May Cry 2 failed DMC 3 succeeded and then some. Injecting some much needed life back into the franchise the game is a prequel to the first game and players control a young and energetic dante just getting a grasp on his powers for the first time. The wise cracks are back as Dante faces off against his brother Vergil in one of the hardest games of all time. The first game was very hard and the second game was fairly easy. The third game is straight up brutal. Although you are given a variety of over the top weapons to do battle with the enemies you face are just relentless and sometimes number in ten at a time. If you are lucky enough to make it to any of the bosses you are treated to some of the toughest fights in videogame history. The hardest ones coming against your own brother who fights like a mirror image of Dante. Although this game was terrific the difficulty was almost too much at times but this one is still far better than the 2nd one but not quite as good as the first
Monday, November 22, 2010
Devil may cry 2
How it stacks up to the sequels
In my opinion the first is always the best. And its no different here. This was the first game that i played where i felt badass. Never before were you given the type of super powered character like dante was. the action was so smooth and every movement was so fluid that you really felt unstoppable. The extreme difficulty of the game brought me back down to earth a bit but didn't ruin the feel of the game at all.
Life and death in game
The game tackles death in a much harsher way than most do. You are only given one life unless you pick up one of several items which give you a second chance. If your health bar goes down to zero in the game you are asked if you want to restart at a previous checkpoint. The problem for the player is that these checkpoints are few and far between and often make you restart from halfway through the level if your reflexes aren't up to speed. The fear of having to go back far in the level adds an intense sense of urgency to every fight as each fight will test you and if you arent careful you'll be retreading levels before you know it
Friday, November 19, 2010
Cultural impact
The series has sold over ten million copies world wide, and with each release has been a platinum title. The game has also become known for starting the sub-genre of action games known as "extreme combat" which usually involves hordes of enemies going against super powered heroes with a focus on the style of your fighting. It also is credited with being a throwback to 2d action games because it required such twitch refelxes to play. It is the groundwork for the equally as popular god of war games which took the same idea. Action figures were also produced for Devil may cry.
Gameplay
The gameplay involves players in an over the top action movie of sort with a variety of guns and swords to do battle with. The game came out around the time of the matrix phenomenon and it is shown in this gameplay as the main character Dante can shoot in mid air and hold himself afloat by shooting faster. The game also offered up a brutal difficulty that harkened back to old nintendo games as there was no block button and the only thing usually keeping the player alive is quick reflexes
The birth
Devil may Cry was a project that originally started out as the sequel to the worldwide hit resident evil series. It was supposed to take the whole idea of zombies and survival horror and take it to the next level by giving the main protagonist more than just a gun to fight with. Fortunately for us CAPCOM took this idea and went in a whole new direction and created the fiercely difficult and immensely successful hit Devi May Cry
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